Every once in awhile I come across a game that I can take one look at, and know almost just how the gameplay experience shall unfold. Sniper Fury from Gameloft is one particular varieties of games. When I glanced at the main menu and blew through the first level, I realized almost just what I was set for.
Sniper Fury performs out just like many fixed shooters which have come prior to it (Sniper X and Deer Hunter 2016 come to mind, if you could move just a little in the second option). Instead of bettering upon what worked for those games, Sniper Fury takes a major step to the side by just giving us more of the same.
Perched from pre-determined positions, players are tasked with picking off enemy units from differing distances. This scenario is little or nothing new for anyone who has found a mobile game with the word “sniper” in the title. The cookie-cutter experience involves staples like last-shot bullet time and a laughable physics engine unit. The final photos that every player makes before efficiently completing the target are slowed-down and tailed by the camera so the player can trip the bullet into their target. This might be cool if the photos were impactful head-shots or chest shots that could drop the mark with one hit. However when you’re traveling the bullet in to the opponent and it clips their side and they show up over onto the bottom limp, it breaks the illusion that every one of your shots subject really.
What ultimately matters is how enough time you’re willing to place into the repeated missions to have the ability to afford the weapon upgrades that the game requires you to use. Players are caught with a rigid update system that locks you with spending to get from level to level. You haven’t any choice: either you have sufficient currency to hit the “upgrade” button on your weapon, or you’re trapped needing to grind repetitive area missions to acquire the currency you will need for the enhancements. You’re further tied to an energy system, and a second-tier update system that will require you to find parts that arbitrarily drop after concluding Assault side-missions. There’s simply a lot holding you back from progressing.
Much as the nagging problem was in Deer Hunter, in Sniper Fury the A.I. is dreary just. Enemies kneel down in the wild and let you shoot them, for example. What doesn’t help will be the lackluster cases that the game drops you into. One objective had me shedding runway staff on the tarmac of the airport. I got actually sniping unarmed men ranking in the wide open runway holding little flashlights above their minds. Why? Seemingly Delta squad needed me to eliminate those fellas so they could easily get in the air-port. Those stationary goals were just too difficult for Delta Make to take care of on their own, it seems. Another mission had me killing construction staff standing around just. They are hardly exciting challenges that a game title like Sniper Fury alludes that I’ll be partaking in.
This really is a shame that they made a decision to open the overall game with these unexciting levels, as the trailer shows off some flashy scenarios that take accepted place further in to the game. I just wasn’t willing to slog through the mediocre content to make it happen.
Further agitating my view of the game is it’s daring claim to have the best graphics for a shooter on mobile markets. It does not.
While Sniper Fury has far from the worst images that I’ve observed in a mobile game, it’s also far from the best. It’s on par using its contemporaries, I’d say. And a quick assessment to its screenshots here and those placed to the game titles I linked above can concur that easily. If anything, Deer Hunter looks better thanks to it’s natural environments.
Sniper Fury appeals to players who enjoy seconds-long bouts of sniping, and those who get a hurry observing a bullet take a flight through the new air and into some poor guys head, belly, or little finger will have some good time with Sniper Fury. As for everybody else, Sniper Fury just doesn’t offer enough interesting content upfront, and there are other game titles out there that do a much better job at what Sniper Fury does. It isn’t bad, but it might certainly be better.